The eyepoints in default aricraft are great. I don't want to complicate things for the developer, but I hope that if view cycling is added, as many in this thread are requesting, we will have the option not to use it. EZCA is a camera manager that enhances view control in Flight Simulator for more convenient navigation over the virtual cockpit, around the aircraft and around the Flight Simulator world. We have united the protection mechanism together with EZCA physics engine and if your license is broken then behavior of EZCA physics will be not predicted. You only need to know what camera to show next or previously with the cycle button pair. Prev 1 2 Next Page 1 of 2.
Uploader: | Faegul |
Date Added: | 23 July 2016 |
File Size: | 66.11 Mb |
Operating Systems: | Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X |
Downloads: | 67578 |
Price: | Free* [*Free Regsitration Required] |
Welcome to the new iBlueYonder. What I would like is the old "Active Camera" ability to right click on the runway, then watch the landing from the runway view as it follows the airplane. After a FSX reinstall due to some issues I was looking to re-download ezdok via the exe but I get the 1.
For example, the shake of a touchdown will be less pronounced in a large, heavy jet than in a The develop of EZCA is continue. From then on out, the add-on calls the shots — quite literally. Using EZCA makes it obvious why the MS developers decided to have view cycling keys rather than a separate key for each view; otherwise there are just too dang many of them!

After a FSX reinstall due to some issues I was looking to re-download ezdok via the exe. I took it off because it does not cycle views--nor does it "reset view" to forward. This new version doesn't add a cycle option. Can you be a bit more explicit?
Of course you can read what the default cameras are they are in the aircraft. I think that the first thing you miss once you install EZCA is cycling view. Only workaround is painstakingly adjusting cfg files through trial and error.
(FSX) Flight Simulator X Diary: Ezdok Camera FSX + CRACK
I myself absolutely HATE cycling views. First off, a quick intro to what this thing does. It was quite simplewhy I didn't thought about it?!! I see why it needs to have keys for all its various exdok and options, but the way the interface is set up, you also need to have a key or joystick button or both assignment for each individual view as well.
ezdok 1.17
I read requests for that everywhere. Thank goodness, we can all adjust eye hight and distance from pannel. As ezeok annoying side note, importing a camera only sets its position; you have then import its effects separately.

Prev 1 2 Next Page 1 of 2. So I would indeed add that option: Bill Womack February 22,3: As it turns out, re-creating the FS camera system is a complex, multi-layered process.
EZDOK Camera Addon beta - MS FSX | FSX-SE Forum - The AVSIM Community
Have you tried that? Two annoying problem remain however: I would find that acceptable if there was no other option, it's certainly better than no cycle option at all, and thinking about it it's probably a better idea to have them separate anyway.
When dialed-in properly, camera effects do an incredible job of simulating real-world bumps, shudders, and the effect of gravity on the pilot during maneuvers. Bill Womack July 4,1: The effects are what makes EZCA a must-have in my book.
Here are some examples: Orbx Drops Prices Previous post: I don't want to have to program hotkeys on my keyboard for the cam views. Ezdok is truly a ground breaking add-on and I look forward to its continued development. Bill, so whats your workflow for making cameras and effects for addon planes.
Комментарии
Отправить комментарий